Thursday 27 October 2011

Reflection of the first year & ambitions for the second

So taking another look back at the first year im pretty sure my opinion of it is still the same. I smoked too much weed and just didn’t do any work. Looking back it was really stupid risking not getting through the first year.

I did some work that I was proud of, the traditional masters study of Peter Howsons work and my version of my face done as a digital painting were probably my favourite pieces of work from visual design.

I aim to be awesome at digital painting by the end of this term. Its something id really like to do, just turns out I’m not very good at it atm. Practise practise practise

This year I’ve decided to structure/sort my life out. No more time wasting spending hours literally doing nothing. Spend my time wisely so I can relax occasionally.

I was terrible at 3dsmax at the start of the year. None of the program made sense to me. Once I thought I had modelling sorted we’d start texturing giving me something else to fail at. It wasn’t until the van project where I really started to know what was going on.

Planar unwrapping ftw – my favourite and worst part of 3dsmax.

My work majorly improved as time went on. It seemed that after every hand in id learnt a new revolutionary technique, or just generally improved my skills in certain areas. My best piece of work would have to be the summer project (im counting that as first year)but literally because it was the most recent thing I made, therefore the best ? plus motorbikes are awesome.

There’s still so much more I can learn from 3dsmax, I’m guessing I’ve barely scratched the surface of what this program has to offer. Hopefully over the next couple of years ill explore more of the software. Maybe just go mad and use every single modifier and texture space.
Actually looking forward to it, particularly using Zbrush. I dunno, It just looks interesting sculpting and painting over something you’ve already made.

I’m still abit foggy about how environments are made. Specially in games like Battlefield with HUUUGE maps. Are they all made with autodesk or another program ? something like the level editor in FarCry 2, that was fun

I feel (as if i) need to start thinking about what I want to do as my final major project. I remember (you, my only folower haha) Mike saying that the best idea is to choose what you want to do rather than what you find easiest.

Makes sense

I know designing characters would be cool but I’m not thaaat interested in that, 1 down. I find environments pretty daunting but that’s because we haven’t had much any experience with them yet. I’m actually a little surprised that so far none of the projects have had anything to do with them.

not even like a little scene or something

at this moment in time im sold on vehicles, but im unsure whether this is because I find them the easiest. I guess theres still plentyyy of time to decide what I want to do.

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