Tuesday 3 May 2011

Wheelie Bin Re-do

So I randomly decided to do the second week project again, seeing as my previous efforts were somewhat poor due to my skills at 3ds max. Shoddy modelling and an inability to texture properly lead this project looking like fail.

So heres a new version of the project, this time knowing how to use max, bin fully unwrapped & textured and I did all in 4 hours or so compared to the weeks we were allotted for this talk.

This bin is modelled much more efficiently using 598 tris out of the 600 allowed for the ‘low poly bin’ My original version was actually over 1700 tris, don’t exactly how I managed that as the geometry wasn’t even that complicated, probably just wasted tris all over the place.

I think a lot of them came from extreme chamfering everywhere to make courners look smooth, but at the time I didn’t know that proper use of smoothing groups can have the same effect and use less tris.

I guess it wasn’t expected to be amazing first time round after a few weeks lessons, but I really had no idea when we were doing this project. I remember being surprised at the time that it resembled a bin!

The texturing could be better on the new version tbh, its all hand painted as I lost my reference photos, didn’t spend that long painting it, because I got bored of doing a project id already done before haha