Sunday 21 November 2010

My personal Gaming History

From a young age I’ve always had my head glued to a screen, this started when I received my first GameBoy as a Christmas present, which would later be replaced by a GameBoy colour due to a clumsy mistake and it ending up smashed and in a puddle. Mario and Mario 2 were the first games I can remember playing, literally for hours on end. For an incredibly simple game it seemed to have endless replay value. 

I never experienced the NES in all its greatness, my console gaming started with the PlayStation 1. I fell in love with the system after visiting my cousins house where we would all wake up as early as we could before our parents did so we could play as much Tekken and Crash Bandicoot before our parents forced us away from the TV. From here I became a bit of a PlayStation fanboy, games on the system were immense, and my favourite games from this era would have to be Tony Hawks Skateboarding (which imho is now dead and has been replaced by EA’s Skate) destruction Derby and Road Rash (fucking awesome game)

Imo some the best games were released on the PS2. Resident Evil 4 has got to be in my list of top 5 video games (resi 5 was shit!) from start to finish the game is so atmospheric, along the course of the game some of the enemies literally scared me so much, the regenerators give me shudders just thinking about them. However I was disappointed with resi 5 for multiple reasons. My first thought playing the game was that it feels more like an action game compared to the atmosphere of the previous titles. They also removed the backpack, weirdly I loved organising it to fit as much in as possible, moving items around and combining my herbs (the green erb was my favourite)

My PlayStation fanboy days would come to an end… I had discovered PC gaming! So now, apparently, I’m an elitist of the gaming world. well, better than being a console tard. Plus I didn’t wanna spend £425 for the thing! I was convinced into buying Battlefield 2 (One of my first multiplayer games) which was a bad idea as I accidentally spent almost a whole summer playing it. To sum up the game - 64player battles on huge maps, lots of vehicles and massive variety in gameplay. It’s also a good example of games where teamwork is key and I’m a big fan of competitive gaming.

 Another classic from the FPS genre is Counter Strike: Source. Despite the 10 years it’s been out, there are still thousands of populated servers. What’s makes CS:S great is the gameplay, in that it requires skill. But I swear plaything this game stoned is practically wall hacking. Holding down your trigger finger is a sure way to fail. Steam also released an update to bring the game up to modern standards.

http://store.steampowered.com/css

Achievements, ACHEIVMENTS!! Right, im gonna go play some Counter Strike…

And Just for the hell of it, my top 10 games

10 – Medieval 2 Total War
9   - Limbo
8   - Shadow of The Colossus
7   - Fallout 3
6   - Skate
5   - ICO
4   - Resident Evil 4
3   - Battlefield 2
2   - Stuntman
1   - Counter Strike

My Gun (so far)

Thought I’d upload my efforts, and here are some renders of an M1 Garand Rifle I made in 3dsmax. Nothing special compared to other peoples projects on my course, but I like to think it resembles the real thing enough. I don’t have an M1 knocking about my room, but I did manage to find a good website with lots of detailed images which I could use as references.  Obviously though this isn’t finished and there’s still much more that needs doing. I’m well within the poly count limit at the moment so there’s still plenty more detail I can add. However I’m not looking forward to texturing it. I’m not too confident with texturing at the moment, I know how to and I can do it to some extent, but the thing is it always ends up looking shit =?

Friday 19 November 2010

History of Computer games: Part III 2000

Two Thousand
Sony released their successor to the PlayStation, the PlayStation 2. The console has been extremely successful selling over 146 million units to date. IGN listed  it in the top 3 best consoles of all time. When the console was first released there was little emphasis for online play, however a Network adapter was produced and a new slim line model was announced with online capabilities integrated within the system which was later released in 2004

Two Thousand & One
Nintendo would finally give in to the power of the disk with the release of the GameCube, which compared to their other consoles, didn’t use cartridges. The GameCube was unique as it used mini disks approximately 8cm in diameter, this was to ensure that NGC titles could not be pirated. This did have its disadvantages. Due to their size they could hold a maximum of 1.5 gig, which meant that some games would have to be released on 2 disks.

This year also experienced the release of Microsoft’s Xbox. Available March 2002 in Europe, this was Microsoft’s first venture into the console world. Halo: Combat Evolved, was released with the console as a launch title.Halo revolutionised the way First Person Shooters would be played on consoles. Many FPS titles were difficult to play due to an awkward control system. Halo’s was intuitive using the left stick to strafe and right to look. There are also some gameplay elements such as vehicles and regenerating health that the series introduced, which a lot of games still use today. 

Two Thousand & Two
When the Xbox was launched in 2001, an online service would later be released in summer 2002 which would allow subscribers to download new content, add-ons, updates and play competitively online, assuming you pay the fee for a Gold subscription. It is however the only online gaming service on consoles which charges users a fee to play online. But within 2 months after the launch of Live, over 250,000 people had subscribed, 1 million in July 2004 and over 2 million the following year.

 Two Thousand & Five
The Xbox 360 is Microsoft’s latest console, competing against other current seventh generation machines such as Sony’s PS3 and Nintendo’s Wii. During the 360s launch back in 2005, many technical issues were found with the system, Microsoft experienced many reports concerning the systems reliability and failure rate. Microsoft actually extended the warranty to 3 years to cover hardware issues such as the notorious red ring of death! There were some makeshift ways to temporarily fix this failure, the towel and penny trick are some amusing examples. However in the terms and conditions in the warranty, if an Xbox’s case is removed then it will not be covered, sucks. 

 Two Thousand & Six
The PlayStation 3 is Sony’s third console, first released 11th November in Japan. The system distinguishes itself apart from the other seventh gen consoles with a wide range of unique features. First off it has a built in blu ray player, and around the time that the first individual players were released, it was actually cheaper to buy a PS3! Compared to Microsoft, Sony offers their online service, PSN for free. Rather than having to pay for a yearly subscription. The system also has vast multimedia capabilities. However compared to the Xbox costing £230, the PS3 was significantly more expensive costing £425 on release. Though having to pay £30 yearly to be able to play online (which imho is a must!) and having to fork out for a wireless adapter can narrow the price gap.  

Saturday 13 November 2010

well im home...

I don't really know why I chose to go home for the weekend but apparently I did. It is however nice to be able to walk on a kitchen floor without your feet sticking to it, make a cup of tea without moving all the dirty cutlery, plates and pans out the way of the tap, or sifting through this dirty washing to find something to clean and eat with. This is the horrendous   state of our kitchen. But don’t worry we do clean it, just weekly before the inspection. 

 Its weird being back in a small town, such a contrast to the massively tall buildings, soundtrack of sirens in the background or mugs driving around in their cars playing music quite redonkulously loud! Sounds like I’m slating Leicester a little bit here. Well im not, this year so far has been amazing. I’m enjoying the course, however in all honesty I am finding the work load difficult to keep up with at times. Trying to balance a social life and a degree is proving hard!

Saturday 30 October 2010

History of Computer games: Part II 1980 – 1990

The 1980s – 1990s was really the golden age for gaming due to its popularity and earnings. During these years computer games were a mainstream appearance in the consumer market, and many of the companies which emerged are still producing games today. These years experienced the rise of consoles in home gaming. But still no Modern Warfare 2, pah!

Nineteen Eighty
Pac man, an arcade game created in Japan by Namco, became immensely popular from the day of its release.  Part of Its success was due to the limitations of other games at the time. Apart from space invaders, other games were essentially variations of Pong.  However Pac man was an entirely new concept to gaming, creating a new genre which appealed to both genders. The gameplay consists of the player eating pac-dots around a maze whilst being chased by 4 ghosts (Blinky, Pinky, Inky and Clyde) If all the pac-dots are eaten then the player is taken to the next stage, however if the player is caught by a ghost then a life is lost, once all lives are depleted then its game over!

 Pac-Man was actually inspired by a pizza with a slice missing

Nineteen Eighty Three
This year experienced the North American video game crash leading to the end of the second generation of consoles. This crash almost destroyed the industry and lead to the bankruptcy of many companies. There were many reasons for this, the main factor however was a saturated market full of low quality games, companies weren’t producing any new material

Nineteen Eight Five
The industry would eventually be brought back to life with the release of the NES (Nintendo Entertainment System) released in 1985, becoming extremely popular in 1987. It was sold across the globe in America, Europe, Australia and most of Asia. Over the second generation consoles, the NES was a huge leap for home console gaming with innovative games on a reliable system, with many of the consoles still working today! Before this the only games available were variations of Pong, the NES had great titles such as Super Mario Brothers, The Legend of Zelda and Metroid. The NES dominated the Japanese and North American market, until the release of the fourth generation consoles.

Nineteen Nighty
In this decade gaming would be taken even further, the transition from 2d rasta graphics to fully 3d playable games meant that new genres would emerge such as first person shooters, real time strategy and MMOs. Home consoles also started to become more common and developers invested more into their products producing higher budget, better quality games.

Nineteen Nighty Four
Ken Kutaragi, also known as ‘the Father of PlayStation’ created the console where I was retailed in Japan in 1994 and in Europe and North America in 1995.The console was originally in development back in 1986 with Nintendo and Sony working together to produce a CD-ROM for the Super Famicom/SNES console. However Nintendo later announced that they would end this partnership and work solo but using the same technology. The PS1 was a fifth generation machine competing against the likes of the sega Saturn and the Nintendo 64. It did exceedingly well and was the first to sell over the 1 million mark. The demise of game cartridges is thought to have come from the success of the PS1, while it was not the first system to use disk format, it was however the first successful system to do so. The PlayStations control pad is iconic and has changed little over time



The original game pad for the system is on the left, this would later be replaced with the Dual analogue and then the dual shock with feedback in the form of a rumble motor in the handles. This was similar to that of the Nintendo 64s rumble pack which required batteries, however Sony’s version used power from the console to provide in game feedback.   The PlayStation had a huge game selection with over 2400 titles, and was the creator to some huge franchises such as Medal of Honor, Final Fantasy, Tekken and Grand Turismo.

Nineteen Nighty Six
In this year Nintedo would release their sequel to the NES, the Nintendo 64. This console still used game cartridges over CD-ROM. despite the added cost to manufacture, limited memory space and difficulty developing on this format, Nintendo still thought that the cartridges advantages (Fast load times, durability and difficulty in duplicating) outweighed the benefits of the CD.

Most third party game developers had switched to the PlayStation, which meant while games were released constantly on the PS1, game releases on the N64 were infrequent. While some third parties did continue developing for the N64, they put most of their time into the PS. An an example of this is Kaonmi, with over 50 releases on the PS and just 13 for the N64. The biggest titles for the console were either released by Nintendo themselves or second parties for Nintendo. The system did have some big titles exclusively for the console, such as Mario, the legend of Zelda and Golden eye. The games also appealed to a more mature audience.

 

Thursday 21 October 2010

History of Computer games: Part I 1950 – 1970s


Nineteen fifty one
As early as 1951, Ralph Baer (AKA the father of video games) a young television technician came up with the concept of playing games through your television set, however his boss at Loral failed to understand this idea and these concepts were never developed.  Bears however would go on to develop his ideas further in 1966

Nineteen fifty two
Before this however, A.S Douglas, a university student at Cambridge who completed his thesis on human and computer interaction was required to produce an example to prove his theories, this resulted in the first game of tic tac toe in 1952. An EDSAC vacuum-tube computer comprised of 35x16 dots was used to display a game of noughts and crosses. This was the first game known to exist and was played against the computer which used algorithms wherever possible to win against the player.

Nineteen fifty eight
After this the next significant playable game was ‘Tennis For Two’ the first game, developed by Willy Higginbotham, where two players could play against each other.

As you can see from this video the game was played using handheld controllers. This game was very simple to play, on the controller was a knob and a button. The knob is used to control the angle of the swing and the button to determine when the ball would be hit. The game was played on a oscilloscope screen, the ball which is brightly lit and uses realistic ballistic physics is hit over a 2d playing field hit by invisible rackets.

Nineteen sixty one
SPACEWAR! This game, on the PDP-1, was created by Steve Russel at the Massachusetts Institute of Technology. The gameplay consisted of 2 spaceships trying to destroy each other whilst under the suns gravitational pull sucking them into the middle of the screen. When developing this game the debugger program generated unwanted random pixels throughout the screen, which the developers liked because they looked like stars.  Spacewar became a massive hit around the MIT campus, however would not be able to make any money from this as it couldn’t be marketed. The only computers that could run such games could only be found in universities.

Nineteen Sixty Six
 in 1966 Ralph Baer continued his work from 1951 to produce a series of seven games which could be played on a console through a television set. These games included  a ‘chase’ game, Ball & Paddle games, Target Shooting games, and more. After starting his work in 1966, Baer had a working prototype known as the”brown box” which was completed two years in 1968, the first ever games console. This consisted of the console, two controllers, a light gun, and switches on the system to choose which game you wanted to play.

 The brown box would later be put into commercialisation by Magnavox in 1972 under the name ‘Odyssey’

Nineteen Seventy One
Based on Steve Russels ‘Spacewar!’ The coin operated ‘Galaxy Game’ was installed at the student union of Stafford University. This is one of the earliest recorded coin operated machines, created two months before the release of Computer Space, another coin operated rig based on spacewar! (everyone loves spacewar!)

Nolan Bushnell, the creator of Computer space, saw great opportunity within video gaming, and his team at Nutting Association would be the first to take this to market. However it was considered a fail at its time. This was due to controls which were too complicated to grasp quickly, although it received a good reception at college campuses, at bars and other venues it didn’t do as well

 - "Sure, I loved it, and all my friends loved it, but all my friends were engineers. It was a little too complicated for the guy with the beer in the bar." - Nolan Bushnell

Nineteen Seventy Two
This year began the first generation of home consoles. In 1972 Magnavox released the Oddessy, developed from Baers Brown Box prototype. Few things were changed from the original prototype, the circuitry system remained virtually the same between the two consoles, however  the sixteen game selection switches were replaced with separate plug-in programming cards and a few more added games than the original.

Although from this commercial, all the games look the same. Demonstrated on May 24th, and released August later that year, Magnavox were selling the first ever home gaming console. However due to much confusion

Nineteen Seventy Eight
This is the year where video gaming reached widespread success with the release of space invaders.  Created in Japan by Tomohiro Nishikado, the arcade game is held in the Guinness book of world records as the highest ranked arcade game.’ Space invaders’ was one of the very first shooting games, where the play had to destroy waves on alien ships earning as many points as possible.  If you’ve ever wondered, here’s what space invaders REALLY look like


Earlier versions of space invaders used enemies such as tanks and planes, however Nishikado was not satisfied with the enemies movements from side to side as this did not simulate flying. He drew inspiration after watching Star Wars and decided to use the space theme. The enemies are based on the aliens from H. G. Wells' The War of the Worlds.     

Thursday 14 October 2010

A Brief Introduction

Blogging aye, well here goes… my names Adam Jarvis, I’m 19 and come from a small, sunny, bubble town formally known as Harpenden. However my current location is now De montfort University, Leicester. Compared to a very relaxed year out of education, earning a bit of money, passing the stupid amount of tests required to earn my full motorcycle license and general dossing about, I now spend the majority of my time working hard for my course Game Art & Design, or alternatively on the usual nights out drinking lots or late night sessions smoking whatever.  ANYWAY… so why did I choose this course, well after many wasted enjoyable years of playing games with friends, family and complete strangers online, it seems game art design would be the perfect course to prepare me for a career in the games industry doing something I would actually enjoy, level design being my ideal specialist area. Level design is something that appeals to me more than say character modelling or creating endless amount of inanimate objects. I guess this interest began after playing on some real iconic maps which really can make a game brilliant! whenever I remember the days playing Counter Strike, cs_office or de_dust 2 (my two favourite maps) immediately spring to my mind, the same with Battlefield 2 or even the old Mario games on the Gameboy, picking up the game after years of not playing it I was surprised to as how much of the game world I could actually remember. 

I think that level design is very important in immersing the player into a game. Creating realistic architecture, landscapes and environments.  HOWEVER, that was before my first experience using Autodesk 3dsmax.  To be honest, I found the first few game production lectures very difficult and seriously doubted my position on the course, trying to get used to using the software was a nightmare. But after downloading a free and completely legal version, (thanks to the awesome team at Autodesk giving students FREE software) lots of practise, trial and error, I finally started to get familiar with the program and actually enjoyed using it, rather than feeling the need to punch my laptop really, REALLY hard every 5 seconds. A job with id software would amazing, particularly working on titles such as Rage, games with a very unique appearance and style really appeal to me. I guess coming from a fine art background, I love to play games which have a strong art direction. Some of my favourites over the years include Limbo shadow of colossus and ICO. For a PlayStation 2 title, SOTC looks absolutely stunning, however this beutyoften came at a sacrifice of frame rates. I was very excited when Kenji Kaido announced that a re-mastered version of both games will be released, just need to get my hands on a PlayStation 3!