Thursday, 27 October 2011
Reflection of the first year & ambitions for the second
Tuesday, 18 October 2011
FREE CHAIRS ! ! ! !
Were given out today at the Newalk Dinosaur museum. Which I honestly found quite amazing, more so actually than the fossils themselves. Who woulda thought ?
Despite the initial joy of FREE CHAIRS, after about 10 minutes of drawing I hadn’t realised my leg had completely fallen asleep and I so very almost collapsed when I tried to stand up.
I looked a fool.
The museum was pretty interesting, but there was a lot of background noise. Forgot how large quantities of small children can be so annoying. For some reason, It being half term and all, parents take their kids to museums. Which meant it was super busy with over excited kids running around everywhere screaming (and learning )
The security guard didn’t look too impressed either when about 30 Game Art students strolled into the gallery setting up chairs all around the exhibits. He threw a bit of a hissy fit ( not really ) and we had to split into two groups, half downstairs drawing stuffed animals and the other upstairs drawing dried up fossils.
Loughborough
So this time I actually made it to the right station *pats self on back. This was right up my street, definitely enjoy drawing bits of machinery and mechanical bits and bobs over natural things. There was a such a diverse variety of things to draw so I could happily spend the day with my head in my sketchbook. I was blessed with the weather providing a lovely day of drawing.
All the staff were surprisingly nice as well. An old man approached me and asked if I wanted to see inside the shed
Bit dodgy ?
He said put a pound in the box and you can stroll round providing you stick to the paths. Inside were lots of machinery so I guess the shed was where the mechanics repair old engines and such. I also got some nice pictures from inside there which was quite a bonus *upload to flickr.
So yeah, great central railway IN Loughborough, MUCH better than Loughborough Train Station.
Wednesday, 12 October 2011
What A Waste of A Day
This weeks visual design task - trip to Loughborough Station.
But apparently Loughborough Station and The Great Railway Station IN Loughborough are two different places.
Well me and Steve where un-aware of this and ended up spending the day at a standard National Rail train service platform. I did think at the time that, suuuuurely we not meant to be drawing this place, there’s like, nothing here ! Turns out we had to take a 20 minute walk to find our actual destination.
It wasn’t until labs yesterday we’d realised the error in our ways. We were just casually talking to fellow Game Art people when we were like
We didn’t see any of you guys at the station yesterday
Really, we were there all day
Loughborough Station right ?
Yeah, with all the old trains
Then it started to click that maybe we’d gone to the wrong place. Everyone found this highly amusing. I was already upset about paying money for a train fare, but now I’ve got to pay ANOTHER £4.80 to hopefully not make the same mistake twice.
Sunday, 9 October 2011
Back to School
It’s the start to a new year back on Game Art Design, which means a fresh start to the course where this year, I AM going to change my ways, complete all the work on schedule and not let it all build up putting me under extreme pressure and stress.
So far so good, judging from the first week anyway.. Actually went to all the lectures, which imho is quite an achievement in itself. After the trip to Abbey Park I managed to get the majority of the prep sketches done so I could swiftly focus on other areas. Chris wanted us to start using colour in our work so I took a trip to Dominos toy shop and invested in the cheapest pack of acrylic paints I could find ( poor student )
These are 3 attempted paints. Honestly… they’re not great. I just can’t paint for shit ( despite having an A level in Art ) I guess the theory is the more I do it the better I’ll get. So I’m not going to give up and just persevere through until I reach a marvellous breakthrough. The same kinda thing happened which 3dsmax. I noticed however my painting skills improved which each attempt.
TREASURE CHEST!!!
Is the name of the next 3dsmax task. Out of the 3 tasks ( Chest, Trash and our face ) the chest is the one I’m least excited about doing. Not completely sure why this is, maybe just because we’re all making the same thing and there’s not that much room for variety ?
Yeah I think that might be it.
Heather wanted us to personalize them, but at the moment im not completely sure how im going to go about this. So far I’ve made most of the chest and I just have to add the final details. Ive got plenty of tris left to do this so there won’t be any issues there. The only thing holding me back appears to be my imagination.
I struggled at the start making the chest, working from a single perspective reference was quite a challenge. My main issue was that I couldn’t figure out how the legs were meant to fit around the body of the chest. It was all mighty confusing, but after playing with the geometry for a while I finally figured it out. Yay.
I aim to completely finish the modelling by the end of the second weeks game production session, fully unwarp and maybe even start a bit of cheeky texturing as well. Ambitious.
I’m a little bit worried about texturing as it all has to be hand painted, and my digital painting skills aren’t really that great. My tablet has appeared to have fucked up overnight and isn’t recognizing the pen pressure which is a bit of a bummer. Will have to get this sorted out or most likely use the tablets in the labs.
Friday, 7 October 2011
Summer Project
So… the Summer Project – the choice between an environment, vehicle, character or animal. I thought I’d go down the vehicle route. From here it was a tough decision what to model, but I wanted to create something from a 3d reference which I could see fully before my eyes.
So I went to various arts crafts and toy shops (Toys ‘R’ us bringing back so many childhood nostalgic memories, was so tempted to roll round the store in their electronic cars, but turns out they don’t leave batteries in them anymore ! how sad) anyways, I was trying to find an airfix kit which I could work from. Ideally I wanted to make a motorcycle, and eventually I found one, the Honda CBR 1100xx… Perfect !
It’s also like the daddy version of my CBR 125R back at home haha.
Making it was fun, it’s been a while since I sat down with the smell of glue sticking tiny bits of plastic together. But after a couple of days the model was finished and it was time to restart max and create the bike in the virtual world !
My first attempt was rather shabby, I started off modelling the side fairing but not really thinking about what I was doing. After a while though I decided it wasn’t working out and it was time to start again.
After this it went surprisingly smoothly creating the geometry ( I was actually thinking about what I was doing ) I think having the Model Airfix kit in front of me really helped as I could really see the curves and shapes on the bike and I was able to covert this into 3dsmax. I had the hardest time making the fuel tank, for a while I couldn’t get the right shape and when it did, it wouldn’t fit onto the bike correctly. Eventually though I got this sorted out.
I am pleased with the final outcome. The bike resembles the real thing and I also explored new techniques within texturing such as reflective maps to make the model nice and shiny. however there are small details which I didn’t manage to create within the tri budget, which I would’ve liked to have included. The wheels could also do with a higher use of polys, looks uncomfortable to ride in the real world !